Oracle Ethics Pt 2.i (Im)practical studies

Recognizing the Infamous

1) A student group makes use of a VR exergame to distract people with chronic pain. They investigate whether their system reduces their pain levels.

2) A CreaTe intern makes a social media app about saying no to hazardous drugs for cognitively impaired people. Caretakers sign consent forms in exchange for a €50 gift card, and peppermints are used as pretend drugs.

3) M6 students continue their fitness study into a 4-week VO₂-max long-term project with daily maximum-effort testing.

4) A student compares ways to reduce motion sickness during an existing cycling safety intervention using VR noses, wind, and side-blurring.

5) A student proposes to measure drunk biking ability in a bar by giving participants free drinks repeatedly to test increasing intoxication levels.