Publications

Below is an overview per year of all publications, including some semi-archival work and even technical reports. Although I am closest to the ACM-type HCI conferences, I am not confined to one conference (e.g., CHI). We are in the lucky position we can publish where we think it has the most impact on the community and our understanding instead of more externally motivated research groups’ ratings or CVs.

To access other reference formats, please go to our institute’s personal profile publications page: https://research.utwente.nl/en/persons/robby-van-delden/publications/.

I added a [PDF] link with an author copy for some papers behind paywalls; we are not allowed to share these on Researchgate, etc., but we are allowed to share author versions on our personal and institutional websites after the reviews and before the publishers’ editing (i.e., cam ready layout, Fig vs Figure etc consistency, reference format check, and copyright notice) has been done. If you miss a PDF link, even as a student, please feel free to reach out and contact me via email: r.w.vandelden at <name institute == utwente> .nl, indicating the paper you want to access.

Most of my conference and workshop presentations about my work can be found on Slideshare.

Below is an automatically generated overview of papers, as a report made in Pure ordered by publication date, prepared by me on 30-12-2024.

2024

Dertien, E., Reidsma, D., & Van Delden, R. (2024). Improvisation Theatre as HRI simulation tool. In L. Karreman (Ed.), Proceedings of the 9th International Conference on Movement and Computing: MOCO 2024 Beyond Control Article 5 (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3658852.3659067

Postma, D., van Delden, R., Reidsma, D., & Karahanoglu, A. (2024). From Metrics to Experiences: Investigating How Sport Data Shapes the Social Context, Self-Determination and Motivation of Athletes. Interacting with computers. Advance online publication. https://doi.org/10.1093/iwc/iwae012

Elvitigala, D. S., Karahanoğlu, A., Matviienko, A., Vidal, L. T., Postma, D. B. W., Jones, M., Montoya, M., Harrison, D., Elbæk, L., Daiber, F., Burr, L. A., Patinba, R., Bruno, P., Hämäläinen, P., van Delden, R., Bernhaupt, R., Ren, X., van Rheden, V., Zambetta, F., … Mueller, F. F. (2024). Grand Challenges in SportsHCI. In CHI Conference on Human Factors in Computing Systems (CHI ’24) Article 312 ACM SigCHI. https://doi.org/10.1145/3613904.3642050

van Delden, R., Wang, S., de Andrade Ramires, F., Presser, L., Huitema, H., Runia, E., Kolfin, E., & Rieffe, C. (2024). Collaboratively exploring Visual Art through Social VR. Abstract from 13th Hybrid Intelligence Consortium Meeting 2024, Enschede, Netherlands.

2023

Delden, R. V., Reidsma, D., Postma, D., Weijdom, J., Segura, E. M., Turmo Vidal, L., Vega-Cebrián, J. M., Tajadura-Jiménez, A., Waern, A., Park, S., Hämäläinen, P., Font, J. M., Johnsson, M., Rasmussen, L. S., & Elbæk, L. (2023). Technology, Movement, and Play Is Hampering and Boosting Interactive Play. In J. Wallace, J. R. Whitson, B. Bonsignore, J. Frommel, & E. Harpstead (Eds.), CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 231-234). ACM SigCHI. https://doi.org/10.1145/3573382.3616050

Postma, D., Karahanoğlu, A., Delden, R. V., & Reidsma, D. (2023). The Cost of Reward: A Critical Reflection on the `What’, `How’, and `Why’ of Gamification for Motivation in Sports. In J. Wallace, J. R. Whitson, B. Bonsignore, J. Frommel, & E. Harpstead (Eds.), CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 222–224). ACM SigCHI. https://doi.org/10.1145/3573382.3616102

Klooster, L., Delden, R. V., & Bullee, J.-W. (2023). First Steps to Improve Cybersecurity Behaviour – a Virtual Reality Experience. In Proceedings of the 17th European Conference on Games Based Learning (pp. 226-343). (European Conference on Games Based Learning; Vol. 17, No. 1). https://doi.org/10.34190/ecgbl.17.1.1730

Bergsma, T., Theune, M., & Delden, R. V. (2023). Vocabulary Acquisition in New and Learned Contexts Using Immersive Virtual Reality. In T. Spil, G. Bruinsma, & L. Collou (Eds.), Proceedings of the 17th European Conference on Games Based Learning (pp. 69-77). (Proceedings of the European Conference on Games Based Learning ; Vol. 17, No. 1). https://doi.org/10.34190/ecgbl.17.1.1499

Elbæk, L., Andersen, R. V., van Delden, R., Font, J. M., Hansen, R. E., Hämäläinen, P., Johnsson, M., Schjødt Rasmussen, L., Lekbo, S., Park, S., Postma, D. B. W., Reidsma, D., Segura, E. M., Tajadura-Jiménez, A., Turmo Vidal, L., Vega-Cebrián, J. M., Waern, A., & Kaos, M. (2023). MeCaMInD.eu – Movement-Based Method Collection. Artefact, Syddansk Universitet. https://doi.org/10.21996/7j45-gy21

Elbæk, L., Andersen, R. V., Delden, R. V., Fernández, J. M. F., Hansen, R. E., Hämäläinen, P., Johnsson, M., Rasmussen, L. S., Lekbo, S., Park, S., Postma, D., Reidsma, D., Segura, E. M., Tajadura-Jimenez, A., Vidal, L. T., Vega-Cebrián, J. M., Waern, A., & Kaos, M. D. (2023, Aug 1). MeCaMInD Modifiers for Movement-Based Design. https://doi.org/10.21996/GYKY-TP48

Vega-Cebrián, J. M., Segura, E. M., Turmo Vidal, L., Valdiviezo-Hernández, O., Waern, A., van Delden, R., Weijdom, J., Elbæk, L., Andersen, R. V., Lekbo, S. S., & Tajadura-Jiménez, A. (2023). Design Resources in Movement-based Design Methods: A Practice-based Characterization. In DIS ’23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 871-888). Association for Computing Machinery. https://doi.org/10.1145/3563657.3596036

Wintermans, L., Delden, R. V., & Reidsma, D. (2023). ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR. In A. Meschtscherjakov, C. Midden, & J. Ham (Eds.), Persuasive Technology: 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023, Proceedings (pp. 50-64). (Lecture notes in computer science; Vol. 13832). Springer Nature. https://doi.org/10.1007/978-3-031-30933-5_4

2022

Reidsma, D., van Delden, R. W., Weijdom, J. P., Hansen, R. E., Lekbo, S., Andersen, R. V., Rasmussen, L. S. R., & Elbæk, L. (2022). Considerations for (Teaching) Facilitator Roles for Movement-Based Design. In CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 233-239). Association for Computing Machinery. https://doi.org/10.1145/3505270.3558315

Van Delden, R., Reidsma, D., Weijdom, J. P., & Heylen, D. (2022). Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities. In CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 357-363). Association for Computing Machinery. https://doi.org/10.1145/3505270.3558387

Van Delden, R., Postma, D. B. W., De Sain, R., & Reidsma, D. (2022). Towards a Definition of Sportification with Generative Power Beyond Sports. In CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 268-269). (CHI PLAY 2022 – Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/3505270.3558358

Thoonen, M., Veltink, P. H., Halfwerk, F. R., van Delden, R., & Wang, Y. (2022). A Movement-Artefact-Free Heart-Rate Prediction System. Paper presented at 49th Computing in Cardiology Conference, CinC 2022, Tampere, Finland. https://doi.org/10.22489/CinC.2022.190

Postma, D. B. W., van Delden, R. W., Koekoek, J. H., Walinga, W. W., van Hilvoorde, I. M., van Beijnum, B. J. F., Salim, F. A., & Reidsma, D. (2022). A Design Space of Sports Interaction Technology. Foundations and Trends in Human-Computer Interaction, 15(2-3), 132-316. https://doi.org/10.1561/1100000087

Neut, L. V. D., Delden, R. V., & Spil, T. (2022). Exploring user profiles for healthy gamification. In 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) (pp. 1-7). Article 9978578 (IEEE International Conference on Serious Games and Applications for Health (SeGAH); Vol. 2022, No. 10). IEEE. https://doi.org/10.1109/SEGAH54908.2022.9978578

Reintjes, M. P. T., Wang, Y., van Delden, R., Klaassen, R., Lynch, W., Veltink, P. H., Grandjean, J. G., & Halfwerk, F. R. (2022). Objectief in kaart brengen van patiëntmobilisatie na hartchirurgie met behulp van accelerometers: Op weg naar patiënt-specifieke strategieën. Abstract from Wetenschapsdag Medisch Spectrum Twente 2022, Enschede, Netherlands.

Postma, D. B. W., van Delden, R. W., & van Hilvoorde, I. M. (2022). “Dear IOC” Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living, 4, Article 899613. https://doi.org/10.3389/fspor.2022.899613

Halfwerk, F. R., Klaassen, R., Lynch, W., van Delden, R., Veltink, P. H., & Grandjean, J. G. (2022). In-hospital Patient Mobilization Quantification After Cardiac Surgery Using Accelerometers: What do Patients do?. Abstract from Annual Meeting of the Society for Cardiothoracic Surgery in Great Britain and Ireland , SCTS 2022, Belfast, United Kingdom.
Postma, D., ten Brinke, S., van Delden, R., & Reidsma, D. (2022). Coaxing An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports. In N. Baghaei, J. Vassileva, R. Ali, & K. Oyibo (Eds.), Persuasive Technology – 17th International Conference, PERSUASIVE 2022, Proceedings (pp. 174-189). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 13213 LNCS). Springer. https://doi.org/10.1007/978-3-030-98438-0_14

Reintjes, M. P. T., Wang, Y., van Delden, R., Klaassen, R., Lynch, W., Veltink, P. H., Grandjean, J. G., & Halfwerk, F. R. (2022). Objectief in kaart brengen van patiëntmobilisatie na hartchirurgie met behulp van accelerometers: Op weg naar patiënt-specifieke strategieën. Poster session presented at Congres Cardiovasculaire Preventie en Hartrevalidatie 2022 , Ede, Netherlands.

van der Neut, L., Spil, T., & van Delden, R. (2022). Pure Gamification: An Energy Case. In C. Costa (Ed.), Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 (pp. 784-792). (Proceedings of the European Conference on Games-based Learning; Vol. 16, No. 1). Academic Conferences International (ACI). https://doi.org/10.34190/ecgbl.16.1.683

2021

Halfwerk, F. R., van Haaren, J., Klaassen, R., van Delden, R., Veltink, P. H., & Grandjean, J. G. (2021). Quantification of In-Hospital Patient Mobilization after Cardiac Surgery using Accelerometers: There is More than Meets the Eye. 10. Abstract from Voorjaarsvergadering Nederlandse Vereniging voor Thoraxchirurgie 2021, Virtual, Netherlands. https://vimeo.com/554622843/4d3942ac64

Halfwerk, F. R., Van Haaren, J. H. L., Klaassen, R., van Delden, R. W., Veltink, P. H., & Grandjean, J. G. (2021). Objective Quantification of In-Hospital Patient Mobilization after Cardiac Surgery Using Accelerometers: Selection, Use, and Analysis. Sensors (Switzerland), 21(6), 1-18. Article 1979. https://doi.org/10.3390/s21061979

2020

Visscher, A., Kolkmeier, J., Langener, S., & van Delden, R. (2020). ANIM3: ANIMated ANIMals as A Numbing Immersive Mechanic. In CHI PLAY ’20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 393-397). Association for Computing Machinery. https://doi.org/10.1145/3383668.3419870

van Delden, R. W., Plass – Oude Bos, D., de With, V., Vogel, K., Klaassen, R., Zwart, N., Faber, J., Thio, B., & van der Kamp, M. R. (2020). SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts. In CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 400-413). (CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play). ACM Publishing. https://doi.org/10.1145/3410404.3414223

van Delden, R., Bergsma, S., Vogel, K., Postma, D., Klaassen, R., & Reidsma, D. (2020). VR4VRT: Virtual Reality for Virtual Rowing Training. In CHI PLAY 2020 – Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 388-392). Association for Computing Machinery. https://doi.org/10.1145/3383668.3419865

de Vries, R. A. J., Keizers, G. H. J., van Arum, S. R., Haarman, J. A. M., Klaassen, R., van Delden, R. W., van Beijnum, B.-J. F., & van den Boer, J. H. W. (2020). Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases. In ICMI ’20 Companion: Companion Publication of the 2020 International Conference on Multimodal Interaction ACM Press. https://doi.org/10.1145/3395035.3425654

Beenhakker, L., Salim, F., Postma, D., van Delden, R., Reidsma, D., & van Beijnum, B.-J. (2020). How Good is Good Enough? The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball. In ICMI ’20: Proceedings of the 2020 International Conference on Multimodal Interaction (pp. 278-286) https://doi.org/10.1145/3382507.3418846

Haider, F., Salim, F. A., Postma, D. B. W., Delden, R. V., Reidsma, D., Beijnum, B.-J. V., & Luz, S. (2020). A super-bagging method for volleyball action recognition using wearable sensors. Multimodal Technologies and Interaction, 4(2), Article 33. https://doi.org/10.3390/mti4020033

Salim, F. A., Haider, F., Yengec Tasdemir, S. B., Naghashi, V., Tengiz, I., Cengiz, K., Postma, D. B. W., van Delden, R., Reidsma, D., Luz, S., & van Beijnum, B.-J. (2020). Volleyball Action Modelling for Behavior Analysis and Interactive Multi-modal Feedback. In eNTERFACE’19, 15th International Summer Workshop on Multimodal Interface Bilkent University.

Embregts, P. J. C. M., van Oorsouw, W. M. W. J., Wintels, S. C., van Delden, R. W., Evers, V., & Reidsma, D. (2020). Comparing a playful interactive product to watching television: an exploratory study for people with profound intellectual and multiple disabilities. Journal of Intellectual and Developmental Disability, 45(1), 78-88. https://doi.org/10.3109/13668250.2018.1537846

van Delden, R. W., Wintels, S. C., van Oorsouw, W. M. W. J., Evers, V., Embregts, P. J. C. M., Heylen, D. K. J., & Reidsma, D. (2020). Alertness, movement, and affective behaviour of people with profound intellectual and multiple disabilities (PIMD) on introduction of a playful interactive product: Can we get your attention? Journal of Intellectual and Developmental Disability, 45(1), 66-77. https://doi.org/10.3109/13668250.2018.1537845

Salim, F. A., Haider, F., Postma, D. B. W., van Delden, R., Reidsma, D., Luz, S., & van Beijnum, B.-J. F. (2020). Towards Automatic Modeling of Volleyball Players’ Behavior for Analysis, Feedback, and Hybrid Training. Journal for the Measurement of Physical Behaviour, 3(4), 323-330. https://doi.org/10.1123/jmpb.2020-0012

2019

Postma, D., Van Delden, R., Walinga, W., Koekoek, J., van Beijnum, B.-J., Salim, F. A., Van Hilvoorde, I., & Reidsma, D. (2019). Towards smart sports exercises: First designs. In CHI PLAY ’19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 619-630). Association for Computing Machinery. https://doi.org/10.1145/3341215.3356306

Salim, F., Haider, F., Tasdemir, S. B. Y., Naghashi, V., Tengiz, I., Cengiz, K., Postma, D., Van Delden, R., Reidsma, D., Luz, S., & van Beijnum, B.-J. (2019). A searching and automatic video tagging tool for events of interest during volleyball training sessions. In ICMI 2019 – Proceedings of the 2019 International Conference on Multimodal Interaction (pp. 501-503). ACM Publishing. https://doi.org/10.1145/3340555.3358660

Haider, F., Salim, F., Naghashi, V., Yengec Tasdemir, S. B., Tengiz, I., Cengiz, K., Postma, D., Van Delden, R., Reidsma, D., van Beijnum, B.-J., & Luz, S. (2019). Evaluation of dominant and non-dominant hand movements for volleyball action modelling. In ICMI ’19: Adjunct of the 2019 International Conference on Multimodal Interaction Article 8 Association for Computing Machinery. https://doi.org/10.1145/3351529.3360651

Salim, F. A., Reidsma, D., & van Delden, R. (2019). Modeling Behavior of Volleyball Players For Analysis and Interactive Multimodal Feedback. Poster session presented at 6th International Conference on Ambulatory Monitoring of Physical Activity and Movement, ICAMPAM 2019, Maastricht, Netherlands.
van Delden, R., Spil, T., Bruinsma, G., Vogel, K., & Reidsma, D. (2019). How serious is serious game design? Exploring entertainment-oriented and goal-oriented gaming. In The Proceedings of the 13th International Conference on Game Based Learning (pp. 88-88) https://doi.org/10.34190/GBL.19.069

Klaassen, R., van Delden, R., VanDerNagel, J., Thio, B., Heylen, D., & van der Kamp, M. R. (2019). In body experiences: Persuasion by doing. CEUR workshop proceedings, 2340.
van Delden, R., de Vries, R. A. J., & Heylen, D. K. J. (2019). Questioning Our Attitudes and Feelings Towards Persuasive Technology. In E. Karapanos, E. Kyza, H. Oinas-Kukkonen, P. Karppinen, & K. T. Win (Eds.), Persuasive Technology: Development of Persuasive and Behavior Change Support Systems: 14th International Conference, PERSUASIVE 2019, Limassol, Cyprus, April 9–11, 2019, Proceedings (pp. 3-15). (Lecture Notes in Computer Science ; Vol. 11433). Springer. https://doi.org/10.1007/978-3-030-17287-9_1
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2018

Reidsma, D., & van Delden, R. (2018). Towards an Interactive-Movement-Learning Movement. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Games Based Learning (pp. 532-539).

van Delden, R., Gerritsen, S., Heylen, D. K. J., & Reidsma, D. (2018). Co-located Augmented Play-spaces: Past, Present, and Perspectives. Journal on multimodal user interfaces, 12(3), 225-255. https://doi.org/10.1007/s12193-018-0269-z

Sieverink, F., Wentzel, J., Klaassen, R., van Delden, R., Heylen, D., Oinas-Kukkonen, H., & van Gemert-Pijnen, L. (2018). Using extensive data in design and evaluation of BCSS. In BCSS 2018: Behavior Change Support Systems: Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), Waterloo, Canada, April 16-19, 2018 (pp. 1-8). (CEUR workshop proceedings; Vol. 2102). CEUR. http://ceur-ws.org/Vol-2102/

van Delden, R., Klaassen, R., Meireles Ferreira Cabrita, A. M., Tabak, M., Heylen, D. K. J., & Thio, B. (2018). Play In Public Spaces As Part Of Persuasive Systems (PIPSAPOPS) Keep It Simple.. Poster session presented at 13th International Conference on Persuasive Technology, PERSUASIVE 2018, Waterloo, Canada.
Van Delden, R., & Reidsma, D. (2018). Automatic measurements of a leisure activity for people with profound disabilities. In F. Sieverink, R. Klaassen, R. van Delden, J. Wentzel, L. van Gemert-Pijnen, D. Heylen, & H. Oinas-Kukkonen (Eds.), BCSS 2018. Behavior Change Support Systems (pp. 48-59). (CEUR Workshop Proceedings; Vol. 2102). http://ceur-ws.org/Vol-2102/paper_4_van_Delden.pdf

Aakster, Y., van Delden, R., & Lentelink, S. (2018). Lost puppy: Towards a playful intervention for wandering dementia patients. In A. D. Cheok, M. Inami, & T. Romao (Eds.), Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, Proceedings (pp. 84-102). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10714 LNCS). Springer. https://doi.org/10.1007/978-3-319-76270-8_7
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2017

Bruijnes, M., van Delden, R., & Vroon, J. H. (2017). Telepresence Robots in the Wide Wild World. Paper presented at 3rd Workshop on Ethical Encounters in HCI, Denver, Colorado, United States. https://ethicalencountershci.files.wordpress.com/2017/03/paper-1-bruijnes-et-al.pdf

van Delden, R. W. (2017). (Steering) interactive play behavior. [PhD Thesis – Research UT, graduation UT, University of Twente]. University of Twente. https://doi.org/10.3990/1.9789036543040

van Delden, R. W., & Bruijnes, M. (2017). Telepresence Robots in Daily Life – Technical Report. (CTIT technical report series; No. 17-03). Centre for Telematics and Information Technology (CTIT). [PDF]

Klaassen, R., Van Delden, R., Cabrita, M., & Tabak, M. (2017). AIRPlay: Towards a ‘breathgiving’ approach. In P. Tikka, R. Klaassen, P. Karppinen, R. de Vries, R. van Delden, H. Oinas-Kukkonen, L. van Gemert-Pijnen, & D. Heylen (Eds.), BCSS 2017: Proceedings of the Fifth International Workshop on Behavior Change Support Systems (pp. 38-45). (CEUR Workshop Proceedings; Vol. 1822). http://ceur-ws.org/Vol-1822/BCSS_2017_paper_4.pdf

van Delden, R., Moreno, A., Poppe, R., Reidsma, D., & Heylen, D. (2017). A Thing of Beauty: Steering Behavior in an Interactive Playground. In CHI’17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, May 6-11, 2017, Denver, CO, USA (pp. 2462-2472). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025816
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Tikka, P., Klaassen, R., Karppinen, P., Van Delden, R., De Vries, R., van Gemert-Pijnen, L., Oinas-Kukkonen, H., & Heylen, D. (2017). Fifth international workshop on Behavior Change Support Systems (BCSS 2017): in conjunction with the 12th International Conference on Persuasive Technology, April 3-6, 2017, Amsterdam, the Netherlands. In P. Tikka, R. Klaassen, P. Karppinen, R. de Vries, R. van Delden, H. Oinas-Kukkonen, L. van Gemert-Pijnen, & D. Heylen (Eds.), BCSS 2017: Behavior Change Support Systems: Proceedings of the Fifth International Workshop on Behavior Change Support Systems co-located with the 12th International Conference on Persuasive Technology (PERSUASIVE 2017), Amsterdam, The Netherlands, April 3-6, 2017 (CEUR workshop proceedings; Vol. 1822). CEUR. https://ceur-ws.org/Vol-1822/

2016

van Delden, R. W., Gerritsen, S., Reidsma, D., & Heylen, D. K. J. (2016). Distributed Embodied Team Play, a Distributed Interactive Pong Playground. In R. Poppe, J.-J. Meyer, R. Veltkamp, & M. Destani (Eds.), Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016) (pp. 124-135). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 178). Springer. https://doi.org/10.1007/978-3-319-49616-0_12

Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2016). Augmenting playspaces to enhance the game experience: A tag game case study. Entertainment computing, 16, 67-79. https://doi.org/10.1016/j.entcom.2016.03.001

van Delden, R., Janssen, J., ter Stal, S., Deenik, W., Meijer, W., Reidsma, D., & Heylen, D. K. J. (2016). Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor. In R. Orji, M. Reisinger, M. Busch, A. Dijkstra, A. Stibe, & M. Tscheligi (Eds.), Proceedings of the International Workshop on Personalization in Persuasive Technology: co-located with the 11th International Conference on Persuasive Technology (PT 2016) (pp. 60-73). (CEUR workshop proceedings; Vol. 1582). RWTH Aachen University. http://ceur-ws.org/Vol-1582/6Delden.pdf

2015

Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2015). Augmenting traditional playground games to enhance game experience. In Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) (pp. -). IEEE. https://doi.org/10.4108/icst.intetain.2015.259399

2014

van Delden, R. W., Moreno Celleri, A. M., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2014). Steering Gameplay Behavior in the Interactive Tag Playground. In E. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, B. Schouten, J. Terken, R. van Kranenburg, E. den Ouden, & G. O’Hare (Eds.), Proceedings of the European Conference on Ambient Intelligence, AmI 2014, Revised Selected Papers (pp. 145-157). (Lecture Notes in Computer Science; Vol. 8850). Springer. https://doi.org/10.1007/978-3-319-14112-1

van Delden, R., Reidsma, D., van Oorsouw, W., Poppe, R., van der Vos, P., Lohmeijer, A., Embregts, P., Evers, V., & Heylen, D. (2014). Towards an Interactive Leisure Activity for People with PIMD. In K. Miesenberger, D. Fels, D. Archambault, P. Peňáz, & W. Zagler (Eds.), Computers Helping People with Special Needs: 14th International Conference, ICCHP 2014, Paris, France, July 9-11, 2014, Proceedings (Vol. Part I, pp. 276-282). (Lecture Notes in Computer Science; Vol. 8547). Springer. https://doi.org/10.1007/978-3-319-08596-8_44

van Delden, R. W., Moreno Celleri, A. M., Ramos, C., Carrasco, G., Reidsma, D., & Poppe, R. W. (2014). Hang in There: A Novel Body-Centric Interactive Playground. In Y. Rybarczyk, T. Cardoso, J. Rosas, & L. M. Camarinha-Matos (Eds.), Innovative and Creative Developments in Multimodal Interaction Systems (pp. 160-178). (IFIP Advances in Information and Communication Technology; Vol. 425). Springer. https://doi.org/10.1007/978-3-642-55143-7_7

Poppe, R. W., van Delden, R. W., Moreno Celleri, A. M., & Reidsma, D. (2014). Interactive Playgrounds for Children. In A. Nijholt, & A. Nijholt (Eds.), Playful User Interfaces (pp. 99-118). (Gaming Media and Social Effects). Springer. https://doi.org/10.1007/978-981-4560-96-2_5

2013

van Delden, R., & Reidsma, D. (2013). Meaning in life as a source of entertainment. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 403-414). (Lecture Notes in Computer Science; Vol. 8253). Springer. https://doi.org/10.1007/978-3-319-03161-3_30

Beelen, T., Blaauboer, R., Bovenmars, N., Loos, B., Zielonka, L., van Delden, R., Huisman, G., & Reidsma, D. (2013). The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 246-257). (Lecture Notes in Computer Science; Vol. 8253). Springer. https://doi.org/10.1007/978-3-319-03161-3_17

Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., & Reidsma, D. (2013). Socially Aware Interactive Playgrounds. IEEE pervasive computing, 12(3), 40-47. https://doi.org/10.1109/MPRV.2013.40

2012

van Delden, R. W., van Dijk, E. M. A. G., & Aarts, P. (2012). Design of Tangible Games for Children Undergoing Occupational and Physical Therapy. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012 (pp. 221-234). (Lecture Notes in Computer Science; Vol. 7522). Springer. https://doi.org/10.1007/978-3-642-33542-6_19

Moreno Celleri, A. M., van Delden, R. W., Reidsma, D., Poppe, R. W., & Heylen, D. K. J. (2012). An Annotation Scheme for Social Interaction in Digital Playgrounds. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012) (pp. 85-99). (Lecture Notes in Computer Science; Vol. 7522). Springer. https://doi.org/10.1007/978-3-642-33542-6_8, https://doi.org/10.1007/978-3-642-33542-6

van Delden, R. W. (2012). Towards a socially adaptive digital playground. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC 2012) (pp. 355-358). Association for Computing Machinery. https://doi.org/10.1145/2307096.2307166