van Delden, R., Wang, S., de Andrade Ramires, F., Presser, L., Huitema, H., Runia, E., Kolfin, E., & Rieffe, C. (2024). Collaboratively exploring Visual Art through Social VR. Abstract from 13th Hybrid Intelligence Consortium Meeting 2024, Enschede, Netherlands.
2023
Delden, R. V., Reidsma, D., Postma, D., Weijdom, J., Segura, E. M., Turmo Vidal, L., Vega-Cebrián, J. M., Tajadura-Jiménez, A., Waern, A., Park, S., Hämäläinen, P., Font, J. M., Johnsson, M., Rasmussen, L. S., & Elbæk, L. (2023). Technology, Movement, and Play Is Hampering and Boosting Interactive Play. In J. Wallace, J. R. Whitson, B. Bonsignore, J. Frommel, & E. Harpstead (Eds.),
CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 231-234). ACM SigCHI.
https://doi.org/10.1145/3573382.3616050
Postma, D., Karahanoğlu, A., Delden, R. V., & Reidsma, D. (2023). The Cost of Reward: A Critical Reflection on the `What’, `How’, and `Why’ of Gamification for Motivation in Sports. In J. Wallace, J. R. Whitson, B. Bonsignore, J. Frommel, & E. Harpstead (Eds.),
CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 222–224). ACM SigCHI.
https://doi.org/10.1145/3573382.3616102
Klooster, L., Delden, R. V., & Bullee, J.-W. (2023). First Steps to Improve Cybersecurity Behaviour – a Virtual Reality Experience. In
Proceedings of the 17th European Conference on Games Based Learning (pp. 226-343). (European Conference on Games Based Learning; Vol. 17, No. 1).
https://doi.org/10.34190/ecgbl.17.1.1730
Bergsma, T., Theune, M., & Delden, R. V. (2023). Vocabulary Acquisition in New and Learned Contexts Using Immersive Virtual Reality. In T. Spil, G. Bruinsma, & L. Collou (Eds.),
Proceedings of the 17th European Conference on Games Based Learning (pp. 69-77). (Proceedings of the European Conference on Games Based Learning ; Vol. 17, No. 1).
https://doi.org/10.34190/ecgbl.17.1.1499
Elbæk, L., Andersen, R. V., van Delden, R., Font, J. M., Hansen, R. E., Hämäläinen, P., Johnsson, M., Schjødt Rasmussen, L., Lekbo, S., Park, S., Postma, D. B. W., Reidsma, D., Segura, E. M., Tajadura-Jiménez, A., Turmo Vidal, L., Vega-Cebrián, J. M., Waern, A., & Kaos, M. (2023). MeCaMInD.eu – Movement-Based Method Collection. Artefact, Syddansk Universitet.
https://doi.org/10.21996/7j45-gy21
Elbæk, L., Andersen, R. V., Delden, R. V., Fernández, J. M. F., Hansen, R. E., Hämäläinen, P., Johnsson, M., Rasmussen, L. S., Lekbo, S., Park, S., Postma, D., Reidsma, D., Segura, E. M., Tajadura-Jimenez, A., Vidal, L. T., Vega-Cebrián, J. M., Waern, A., & Kaos, M. D. (2023, Aug 1). MeCaMInD Modifiers for Movement-Based Design.
https://doi.org/10.21996/GYKY-TP48
Vega-Cebrián, J. M., Segura, E. M., Turmo Vidal, L., Valdiviezo-Hernández, O., Waern, A., van Delden, R., Weijdom, J., Elbæk, L., Andersen, R. V., Lekbo, S. S., & Tajadura-Jiménez, A. (2023). Design Resources in Movement-based Design Methods: A Practice-based Characterization. In
DIS ’23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 871-888). Association for Computing Machinery.
https://doi.org/10.1145/3563657.3596036
Wintermans, L., Delden, R. V., & Reidsma, D. (2023). ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR. In A. Meschtscherjakov, C. Midden, & J. Ham (Eds.),
Persuasive Technology: 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023, Proceedings (pp. 50-64). (Lecture notes in computer science; Vol. 13832). Springer Nature.
https://doi.org/10.1007/978-3-031-30933-5_4
2022
Reidsma, D., van Delden, R. W., Weijdom, J. P., Hansen, R. E., Lekbo, S., Andersen, R. V., Rasmussen, L. S. R., & Elbæk, L. (2022). Considerations for (Teaching) Facilitator Roles for Movement-Based Design. In
CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 233-239). Association for Computing Machinery.
https://doi.org/10.1145/3505270.3558315
Van Delden, R., Reidsma, D., Weijdom, J. P., & Heylen, D. (2022). Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities. In
CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 357-363). Association for Computing Machinery.
https://doi.org/10.1145/3505270.3558387
Van Delden, R., Postma, D. B. W., De Sain, R., & Reidsma, D. (2022). Towards a Definition of Sportification with Generative Power Beyond Sports. In
CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 268-269). (CHI PLAY 2022 – Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery.
https://doi.org/10.1145/3505270.3558358
Thoonen, M., Veltink, P. H., Halfwerk, F. R., van Delden, R., & Wang, Y. (2022).
A Movement-Artefact-Free Heart-Rate Prediction System. Paper presented at 49th Computing in Cardiology Conference, CinC 2022, Tampere, Finland.
https://doi.org/10.22489/CinC.2022.190
Postma, D. B. W., van Delden, R. W., Koekoek, J. H., Walinga, W. W., van Hilvoorde, I. M., van Beijnum, B. J. F., Salim, F. A., & Reidsma, D. (2022). A Design Space of Sports Interaction Technology.
Foundations and Trends in Human-Computer Interaction,
15(2-3), 132-316.
https://doi.org/10.1561/1100000087
Neut, L. V. D., Delden, R. V., & Spil, T. (2022). Exploring user profiles for healthy gamification. In
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) (pp. 1-7). Article 9978578 (IEEE International Conference on Serious Games and Applications for Health (SeGAH); Vol. 2022, No. 10). IEEE.
https://doi.org/10.1109/SEGAH54908.2022.9978578
Reintjes, M. P. T., Wang, Y., van Delden, R., Klaassen, R., Lynch, W., Veltink, P. H., Grandjean, J. G., & Halfwerk, F. R. (2022). Objectief in kaart brengen van patiëntmobilisatie na hartchirurgie met behulp van accelerometers: Op weg naar patiënt-specifieke strategieën. Abstract from Wetenschapsdag Medisch Spectrum Twente 2022, Enschede, Netherlands.
Postma, D. B. W., van Delden, R. W., & van Hilvoorde, I. M. (2022). “Dear IOC” Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports.
Frontiers in Sports and Active Living,
4, Article 899613.
https://doi.org/10.3389/fspor.2022.899613
Halfwerk, F. R., Klaassen, R., Lynch, W., van Delden, R., Veltink, P. H., & Grandjean, J. G. (2022). In-hospital Patient Mobilization Quantification After Cardiac Surgery Using Accelerometers: What do Patients do?. Abstract from Annual Meeting of the Society for Cardiothoracic Surgery in Great Britain and Ireland , SCTS 2022, Belfast, United Kingdom.
Postma, D., ten Brinke, S., van Delden, R., & Reidsma, D. (2022). Coaxing An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports. In N. Baghaei, J. Vassileva, R. Ali, & K. Oyibo (Eds.),
Persuasive Technology – 17th International Conference, PERSUASIVE 2022, Proceedings (pp. 174-189). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 13213 LNCS). Springer.
https://doi.org/10.1007/978-3-030-98438-0_14
Reintjes, M. P. T., Wang, Y., van Delden, R., Klaassen, R., Lynch, W., Veltink, P. H., Grandjean, J. G., & Halfwerk, F. R. (2022). Objectief in kaart brengen van patiëntmobilisatie na hartchirurgie met behulp van accelerometers: Op weg naar patiënt-specifieke strategieën. Poster session presented at Congres Cardiovasculaire Preventie en Hartrevalidatie 2022 , Ede, Netherlands.
van der Neut, L., Spil, T., & van Delden, R. (2022). Pure Gamification: An Energy Case. In C. Costa (Ed.),
Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 (pp. 784-792). (Proceedings of the European Conference on Games-based Learning; Vol. 16, No. 1). Academic Conferences International (ACI).
https://doi.org/10.34190/ecgbl.16.1.683
2021
Halfwerk, F. R., van Haaren, J., Klaassen, R., van Delden, R., Veltink, P. H., & Grandjean, J. G. (2021).
Quantification of In-Hospital Patient Mobilization after Cardiac Surgery using Accelerometers: There is More than Meets the Eye. 10. Abstract from Voorjaarsvergadering Nederlandse Vereniging voor Thoraxchirurgie 2021, Virtual, Netherlands.
https://vimeo.com/554622843/4d3942ac64
Halfwerk, F. R., Van Haaren, J. H. L., Klaassen, R., van Delden, R. W., Veltink, P. H., & Grandjean, J. G. (2021). Objective Quantification of In-Hospital Patient Mobilization after Cardiac Surgery Using Accelerometers: Selection, Use, and Analysis.
Sensors (Switzerland),
21(6), 1-18. Article 1979.
https://doi.org/10.3390/s21061979
2020
Visscher, A., Kolkmeier, J., Langener, S., & van Delden, R. (2020). ANIM3: ANIMated ANIMals as A Numbing Immersive Mechanic. In
CHI PLAY ’20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 393-397). Association for Computing Machinery.
https://doi.org/10.1145/3383668.3419870
van Delden, R. W., Plass – Oude Bos, D., de With, V., Vogel, K., Klaassen, R., Zwart, N., Faber, J., Thio, B., & van der Kamp, M. R. (2020). SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts. In
CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 400-413). (CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play). ACM Publishing.
https://doi.org/10.1145/3410404.3414223
van Delden, R., Bergsma, S., Vogel, K., Postma, D., Klaassen, R., & Reidsma, D. (2020). VR4VRT: Virtual Reality for Virtual Rowing Training. In
CHI PLAY 2020 – Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 388-392). Association for Computing Machinery.
https://doi.org/10.1145/3383668.3419865
de Vries, R. A. J., Keizers, G. H. J., van Arum, S. R., Haarman, J. A. M., Klaassen, R., van Delden, R. W., van Beijnum, B.-J. F., & van den Boer, J. H. W. (2020). Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases. In
ICMI ’20 Companion: Companion Publication of the 2020 International Conference on Multimodal Interaction ACM Press.
https://doi.org/10.1145/3395035.3425654
Beenhakker, L., Salim, F., Postma, D., van Delden, R., Reidsma, D., & van Beijnum, B.-J. (2020). How Good is Good Enough? The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball. In
ICMI ’20: Proceedings of the 2020 International Conference on Multimodal Interaction (pp. 278-286)
https://doi.org/10.1145/3382507.3418846
Haider, F., Salim, F. A., Postma, D. B. W., Delden, R. V., Reidsma, D., Beijnum, B.-J. V., & Luz, S. (2020). A super-bagging method for volleyball action recognition using wearable sensors.
Multimodal Technologies and Interaction,
4(2), Article 33.
https://doi.org/10.3390/mti4020033
Salim, F. A., Haider, F., Yengec Tasdemir, S. B., Naghashi, V., Tengiz, I., Cengiz, K., Postma, D. B. W., van Delden, R., Reidsma, D., Luz, S., & van Beijnum, B.-J. (2020). Volleyball Action Modelling for Behavior Analysis and Interactive Multi-modal Feedback. In eNTERFACE’19, 15th International Summer Workshop on Multimodal Interface Bilkent University.
Embregts, P. J. C. M., van Oorsouw, W. M. W. J., Wintels, S. C., van Delden, R. W., Evers, V., & Reidsma, D. (2020). Comparing a playful interactive product to watching television: an exploratory study for people with profound intellectual and multiple disabilities.
Journal of Intellectual and Developmental Disability,
45(1), 78-88.
https://doi.org/10.3109/13668250.2018.1537846
van Delden, R. W., Wintels, S. C., van Oorsouw, W. M. W. J., Evers, V., Embregts, P. J. C. M., Heylen, D. K. J., & Reidsma, D. (2020). Alertness, movement, and affective behaviour of people with profound intellectual and multiple disabilities (PIMD) on introduction of a playful interactive product: Can we get your attention?
Journal of Intellectual and Developmental Disability,
45(1), 66-77.
https://doi.org/10.3109/13668250.2018.1537845
Salim, F. A., Haider, F., Postma, D. B. W., van Delden, R., Reidsma, D., Luz, S., & van Beijnum, B.-J. F. (2020). Towards Automatic Modeling of Volleyball Players’ Behavior for Analysis, Feedback, and Hybrid Training.
Journal for the Measurement of Physical Behaviour,
3(4), 323-330.
https://doi.org/10.1123/jmpb.2020-0012
2019
Postma, D., Van Delden, R., Walinga, W., Koekoek, J., van Beijnum, B.-J., Salim, F. A., Van Hilvoorde, I., & Reidsma, D. (2019). Towards smart sports exercises: First designs. In
CHI PLAY ’19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 619-630). Association for Computing Machinery.
https://doi.org/10.1145/3341215.3356306
Salim, F., Haider, F., Tasdemir, S. B. Y., Naghashi, V., Tengiz, I., Cengiz, K., Postma, D., Van Delden, R., Reidsma, D., Luz, S., & van Beijnum, B.-J. (2019). A searching and automatic video tagging tool for events of interest during volleyball training sessions. In
ICMI 2019 – Proceedings of the 2019 International Conference on Multimodal Interaction (pp. 501-503). ACM Publishing.
https://doi.org/10.1145/3340555.3358660
Haider, F., Salim, F., Naghashi, V., Yengec Tasdemir, S. B., Tengiz, I., Cengiz, K., Postma, D., Van Delden, R., Reidsma, D., van Beijnum, B.-J., & Luz, S. (2019). Evaluation of dominant and non-dominant hand movements for volleyball action modelling. In
ICMI ’19: Adjunct of the 2019 International Conference on Multimodal Interaction Article 8 Association for Computing Machinery.
https://doi.org/10.1145/3351529.3360651
Salim, F. A., Reidsma, D., & van Delden, R. (2019). Modeling Behavior of Volleyball Players For Analysis and Interactive Multimodal Feedback. Poster session presented at 6th International Conference on Ambulatory Monitoring of Physical Activity and Movement, ICAMPAM 2019, Maastricht, Netherlands.
van Delden, R., Spil, T., Bruinsma, G., Vogel, K., & Reidsma, D. (2019). How serious is serious game design? Exploring entertainment-oriented and goal-oriented gaming. In
The Proceedings of the 13th International Conference on Game Based Learning (pp. 88-88)
https://doi.org/10.34190/GBL.19.069
Klaassen, R., van Delden, R., VanDerNagel, J., Thio, B., Heylen, D., & van der Kamp, M. R. (2019). In body experiences: Persuasion by doing. CEUR workshop proceedings, 2340.
van Delden, R., de Vries, R. A. J., & Heylen, D. K. J. (2019). Questioning Our Attitudes and Feelings Towards Persuasive Technology. In E. Karapanos, E. Kyza, H. Oinas-Kukkonen, P. Karppinen, & K. T. Win (Eds.),
Persuasive Technology: Development of Persuasive and Behavior Change Support Systems: 14th International Conference, PERSUASIVE 2019, Limassol, Cyprus, April 9–11, 2019, Proceedings (pp. 3-15). (Lecture Notes in Computer Science ; Vol. 11433). Springer.
https://doi.org/10.1007/978-3-030-17287-9_1
2018
Reidsma, D., & van Delden, R. (2018). Towards an Interactive-Movement-Learning Movement. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Games Based Learning (pp. 532-539).
van Delden, R., Gerritsen, S., Heylen, D. K. J., & Reidsma, D. (2018). Co-located Augmented Play-spaces: Past, Present, and Perspectives.
Journal on multimodal user interfaces,
12(3), 225-255.
https://doi.org/10.1007/s12193-018-0269-z
Sieverink, F., Wentzel, J., Klaassen, R., van Delden, R., Heylen, D., Oinas-Kukkonen, H., & van Gemert-Pijnen, L. (2018). Using extensive data in design and evaluation of BCSS. In
BCSS 2018: Behavior Change Support Systems: Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), Waterloo, Canada, April 16-19, 2018 (pp. 1-8). (CEUR workshop proceedings; Vol. 2102). CEUR.
http://ceur-ws.org/Vol-2102/
van Delden, R., Klaassen, R., Meireles Ferreira Cabrita, A. M., Tabak, M., Heylen, D. K. J., & Thio, B. (2018). Play In Public Spaces As Part Of Persuasive Systems (PIPSAPOPS) Keep It Simple.. Poster session presented at 13th International Conference on Persuasive Technology, PERSUASIVE 2018, Waterloo, Canada.
Van Delden, R., & Reidsma, D. (2018). Automatic measurements of a leisure activity for people with profound disabilities. In F. Sieverink, R. Klaassen, R. van Delden, J. Wentzel, L. van Gemert-Pijnen, D. Heylen, & H. Oinas-Kukkonen (Eds.),
BCSS 2018. Behavior Change Support Systems (pp. 48-59). (CEUR Workshop Proceedings; Vol. 2102).
http://ceur-ws.org/Vol-2102/paper_4_van_Delden.pdf
Aakster, Y., van Delden, R., & Lentelink, S. (2018). Lost puppy: Towards a playful intervention for wandering dementia patients. In A. D. Cheok, M. Inami, & T. Romao (Eds.),
Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, Proceedings (pp. 84-102). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10714 LNCS). Springer.
https://doi.org/10.1007/978-3-319-76270-8_7
2017
van Delden, R. W., & Bruijnes, M. (2017).
Telepresence Robots in Daily Life – Technical Report. (CTIT technical report series; No. 17-03). Centre for Telematics and Information Technology (CTIT). [
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Klaassen, R., Van Delden, R., Cabrita, M., & Tabak, M. (2017). AIRPlay: Towards a ‘breathgiving’ approach. In P. Tikka, R. Klaassen, P. Karppinen, R. de Vries, R. van Delden, H. Oinas-Kukkonen, L. van Gemert-Pijnen, & D. Heylen (Eds.),
BCSS 2017: Proceedings of the Fifth International Workshop on Behavior Change Support Systems (pp. 38-45). (CEUR Workshop Proceedings; Vol. 1822).
http://ceur-ws.org/Vol-1822/BCSS_2017_paper_4.pdf
van Delden, R., Moreno, A., Poppe, R., Reidsma, D., & Heylen, D. (2017). A Thing of Beauty: Steering Behavior in an Interactive Playground. In
CHI’17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, May 6-11, 2017, Denver, CO, USA (pp. 2462-2472). Association for Computing Machinery.
https://doi.org/10.1145/3025453.3025816
Tikka, P., Klaassen, R., Karppinen, P., Van Delden, R., De Vries, R., van Gemert-Pijnen, L., Oinas-Kukkonen, H., & Heylen, D. (2017). Fifth international workshop on Behavior Change Support Systems (BCSS 2017): in conjunction with the 12th International Conference on Persuasive Technology, April 3-6, 2017, Amsterdam, the Netherlands. In P. Tikka, R. Klaassen, P. Karppinen, R. de Vries, R. van Delden, H. Oinas-Kukkonen, L. van Gemert-Pijnen, & D. Heylen (Eds.),
BCSS 2017: Behavior Change Support Systems: Proceedings of the Fifth International Workshop on Behavior Change Support Systems co-located with the 12th International Conference on Persuasive Technology (PERSUASIVE 2017), Amsterdam, The Netherlands, April 3-6, 2017 (CEUR workshop proceedings; Vol. 1822). CEUR.
https://ceur-ws.org/Vol-1822/
2016
van Delden, R. W., Gerritsen, S., Reidsma, D., & Heylen, D. K. J. (2016). Distributed Embodied Team Play, a Distributed Interactive Pong Playground. In R. Poppe, J.-J. Meyer, R. Veltkamp, & M. Destani (Eds.),
Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016) (pp. 124-135). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 178). Springer.
https://doi.org/10.1007/978-3-319-49616-0_12
Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2016). Augmenting playspaces to enhance the game experience: A tag game case study.
Entertainment computing,
16, 67-79.
https://doi.org/10.1016/j.entcom.2016.03.001
van Delden, R., Janssen, J., ter Stal, S., Deenik, W., Meijer, W., Reidsma, D., & Heylen, D. K. J. (2016). Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor. In R. Orji, M. Reisinger, M. Busch, A. Dijkstra, A. Stibe, & M. Tscheligi (Eds.),
Proceedings of the International Workshop on Personalization in Persuasive Technology: co-located with the 11th International Conference on Persuasive Technology (PT 2016) (pp. 60-73). (CEUR workshop proceedings; Vol. 1582). RWTH Aachen University.
http://ceur-ws.org/Vol-1582/6Delden.pdf
2015
Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2015). Augmenting traditional playground games to enhance game experience. In
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) (pp. -). IEEE.
https://doi.org/10.4108/icst.intetain.2015.259399
2014
van Delden, R. W., Moreno Celleri, A. M., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2014). Steering Gameplay Behavior in the Interactive Tag Playground. In E. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, B. Schouten, J. Terken, R. van Kranenburg, E. den Ouden, & G. O’Hare (Eds.),
Proceedings of the European Conference on Ambient Intelligence, AmI 2014, Revised Selected Papers (pp. 145-157). (Lecture Notes in Computer Science; Vol. 8850). Springer.
https://doi.org/10.1007/978-3-319-14112-1
van Delden, R., Reidsma, D., van Oorsouw, W., Poppe, R., van der Vos, P., Lohmeijer, A., Embregts, P., Evers, V., & Heylen, D. (2014). Towards an Interactive Leisure Activity for People with PIMD. In K. Miesenberger, D. Fels, D. Archambault, P. Peňáz, & W. Zagler (Eds.),
Computers Helping People with Special Needs: 14th International Conference, ICCHP 2014, Paris, France, July 9-11, 2014, Proceedings (Vol. Part I, pp. 276-282). (Lecture Notes in Computer Science; Vol. 8547). Springer.
https://doi.org/10.1007/978-3-319-08596-8_44
van Delden, R. W., Moreno Celleri, A. M., Ramos, C., Carrasco, G., Reidsma, D., & Poppe, R. W. (2014). Hang in There: A Novel Body-Centric Interactive Playground. In Y. Rybarczyk, T. Cardoso, J. Rosas, & L. M. Camarinha-Matos (Eds.),
Innovative and Creative Developments in Multimodal Interaction Systems (pp. 160-178). (IFIP Advances in Information and Communication Technology; Vol. 425). Springer.
https://doi.org/10.1007/978-3-642-55143-7_7
Poppe, R. W., van Delden, R. W., Moreno Celleri, A. M., & Reidsma, D. (2014). Interactive Playgrounds for Children. In A. Nijholt, & A. Nijholt (Eds.),
Playful User Interfaces (pp. 99-118). (Gaming Media and Social Effects). Springer.
https://doi.org/10.1007/978-981-4560-96-2_5
2013
van Delden, R., & Reidsma, D. (2013). Meaning in life as a source of entertainment. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.),
Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 403-414). (Lecture Notes in Computer Science; Vol. 8253). Springer.
https://doi.org/10.1007/978-3-319-03161-3_30
Beelen, T., Blaauboer, R., Bovenmars, N., Loos, B., Zielonka, L., van Delden, R., Huisman, G., & Reidsma, D. (2013). The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.),
Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 246-257). (Lecture Notes in Computer Science; Vol. 8253). Springer.
https://doi.org/10.1007/978-3-319-03161-3_17
Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., & Reidsma, D. (2013). Socially Aware Interactive Playgrounds.
IEEE pervasive computing,
12(3), 40-47.
https://doi.org/10.1109/MPRV.2013.40
2012
van Delden, R. W., van Dijk, E. M. A. G., & Aarts, P. (2012). Design of Tangible Games for Children Undergoing Occupational and Physical Therapy. In M. Herrlich, R. Malaka, & M. Masuch (Eds.),
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